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Courses/The Design of Everyday Things/Implementing Good Design Practices

Implementing Good Design Practices

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Practical guidance for applying design principles in daily projects.

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Creating a Design-Centered Culture

Design Culture: The Operating System Upgrade
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Design Culture: The Operating System Upgrade

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Creating a Design-Centered Culture

If your org treats design like sprinkles instead of dough, your donut is doomed.

We just rode through the future: global audiences, eco-friendly everything, and AR tap-dancing into our daily interfaces. Cute. But trends don’t ship themselves. Without a design-centered culture, those ambitions become sticker collections on a busted laptop — aspirational, uncharged, and oddly sticky.

This isn’t about putting designers in black turtlenecks and calling it a day. It’s about building an environment where everyone — PMs, engineers, ops, legal, finance — makes decisions grounded in human needs, systems thinking, and evidence. You don’t bolt on design at the end; you bake it in at the start.


What “Design-Centered” Actually Means (No, Not Just Pretty Screens)

A design-centered culture is one where:

  • Decisions start with users’ goals, not stakeholder vibes.
  • HCD principles (affordances, signifiers, feedback, mappings, constraints, conceptual models) are shared vocabulary, not trivia.
  • Research is continuous and shapes roadmaps, not a ceremonial pre-launch ritual.
  • Iteration is expected, with prototypes failing early so launches don’t fail late.
  • Ethics, accessibility, sustainability, and localization are default constraints, not “nice-to-haves if we have time.”

You can’t localize a bad concept, you can only apologize for it in multiple languages.

Why now? Because our previous topics weren’t just sparkly trends:

  • AR requires cross-discipline choreography.
  • Sustainability demands lifecycle decisions, not afterthoughts.
  • Global design needs cultural fluency and infrastructure.

None of these survive a feature-factory culture.


The Ingredients: Behaviors, Rituals, and Artifacts

1) Shared Principles (tape these to the espresso machine)

  • Human-Centered by Default: Start with user goals, contexts, constraints.
  • Evidence > Opinion: Usability tests, analytics, field research trump loudest voice.
  • Systems Thinking: Zoom out: service blueprints, not just screens.
  • Iterate in Public: Low-fi first, with critique early and often.
  • Accessible from Sprint 0: WCAG compliance as acceptance criteria, not a postscript.
  • Sustainable as a Requirement: Measure energy, materials, and long-term impact.
  • Global by Design: i18n, RTL, cultural norms, and localization in the design system.
  • Ethics as a Gate: Calibrate against harm, manipulation, and exclusion.

2) Rituals (aka the metabolism of culture)

  • Weekly Crits: Structured feedback, not drive-by opinions. Rotate facilitators.
  • Research Readouts: 30-minute “what we learned” every sprint. Bring engineers.
  • Field Visits/Service Safaris: Go see the context of use. Shoes on pavement.
  • Pre-Mortems: Predict how this could fail hilariously. Mitigate now.
  • Post-Launch Reviews: Compare hypotheses to outcomes; update patterns.
  • Design Office Hours: Open-door help for cross-functional partners.
Ritual Purpose Quick ROI
Crits Raise quality, share patterns Prevents repeated design mistakes
Readouts Align roadmap to evidence Kills off pet features early
Field Visits Validate assumptions in reality Saves weeks of rework
Pre-Mortems Anticipate failure modes Reduces incident firefighting
Post-Launch Close the loop Improves design system with real data

3) Artifacts That Actually Work

  • Design System with tokens, components, AR patterns, a11y and i18n baked in.
  • Personas/JTBD grounded in research, not stereotypes.
  • Journey Maps & Service Blueprints that include ops, support, and edge cases.
  • Decision Logs/RFCs so choices don’t evaporate with calendar invites.
  • Experiment Dashboards linking hypotheses to metrics.
  • Sustainability & Ethics Checklists as gating criteria.
# Design Decision RFC
- Title: [Concise Decision]
- Problem: [User + system problem]
- Evidence: [Research refs, analytics]
- Options Considered: [Tradeoffs]
- Decision: [Chosen path + why]
- Risks & Mitigations: [Reality check]
- A11y/Global/Sustainability: [Impacts + actions]
- Metrics: [Success + guardrail]
- Owners & Timeline: [Names/dates]

Org Patterns That Support (Not Sabotage) Design

Leadership Behaviors

  • Make research time non-negotiable (e.g., 10–20% capacity).
  • Include design metrics in OKRs (task success, accessibility coverage, reduction in help tickets).
  • Say no, publicly to features that don’t serve user goals.
  • Fund Design Ops to scale systems, tooling, and training.

Team Topologies

  • Cross-functional squads (PM+Design+Eng+Data+QA+Content) own outcomes, not outputs.
  • T-shaped talent with shared literacy in HCD.
  • Embedded researchers where complexity is high (AR, healthcare, finserv).

Hiring & Onboarding

  • Look for systems thinking, evidence use, collab grit, not just shiny portfolios.
  • Onboard with: user videos, a design system tour, a shadowed research session, and a first small win shipped in 2–4 weeks.

Metrics That Don’t Lie to You

Metric Why It Matters Guards Against
Task Success/Time on Task Usability reality check Vanity feature counts
UMUX-Lite/CSAT (per journey) Quality over time NPS-only theater
A11y Coverage & Defects Real inclusivity Retrofits at the 11th hour
i18n Bugs per Release Global readiness “We’ll localize later” delusion
Carbon per Session/Use Sustainability impact Greenwashing
AR Latency/Occlusion Errors AR viability Demos that die in sunlight
Help Tickets per 1k Users Comprehension Docs band-aids

Metrics are not vibes. They are small, honest mirrors.


Anti-Patterns to Ban Like Pineapple on... Actually, Never Mind

  • Feature Factory: Output worship. No outcomes.
  • Research Theater: One big study no one reads.
  • Hero Designer: Lone genius blocks collaboration.
  • Polish Without Purpose: Shiny UI over broken flows.
  • Design as Service Desk: "Make it pretty" tickets, zero strategy.
  • Debt Denial: No tracking of design, content, or accessibility debt.

Ask yourself: “If we froze feature development for two weeks to pay design debt, would the product get better or worse?” If “better,” you’ve got your answer.


30/60/90: How to Start Monday Morning

Days 0–30: See the System

  • Run a culture audit: Interview 10 cross-functional folks; map current rituals and gaps.
  • Ship a research readout on one critical journey. Invite leadership.
  • Start weekly crits with lightweight rules and timers.
  • Create a design-debt board (a11y, consistency, content, i18n) and fix 3 quick wins.

Days 31–60: Build the Spine

  • Launch Design System v0: tokens, core components, a11y checks, localization tokens.
  • Standardize the Design Decision RFC template and require it for roadmap items.
  • Set guardrail metrics (task success, a11y, help tickets) into team dashboards.
  • Pilot one cross-functional squad owning a journey end-to-end.

Days 61–90: Scale and Sustain

  • Institute pre-mortems for all high-risk features (AR, payments, safety-critical).
  • Fold sustainability and ethics checklists into definition of done.
  • Run a post-launch review; feed learnings into the design system.
  • Launch Design Office Hours and a quarterly Customer Story Night (yes, snacks).

Example: CityBike App, But Make It Worldwide and Planet-Smart

Imagine you’re revamping a city bike app。

  • Global Audiences: The design system supports RTL, long strings (German, I see you), and local payment norms. Research in three cities reveals why icon-only maps fail for tourists. Decision RFC logs the choice to pair icons with localizable labels.
  • Sustainable by Design: Default route shows lower-traffic, safer paths, and surfaces carbon saved vs. rideshare. Metrics track increased usage of low-congestion routes.
  • AR Layer: AR wayfinding prototype is tested outdoors at noon (sunlight! glare!), measuring occlusion errors. Latency budget set to <200ms; otherwise fall back to 2D with clear signifiers.

None of this works if PMs chase feature parity, engineers never see a user, and designers present Figma Mona Lisas to a room of yawns. With a design-centered culture, it ships — and it sticks.


Checklist: Are We Design-Centered Yet?

  • Do we have weekly crits with cross-functional participation?
  • Are a11y, sustainability, and i18n in our definition of done?
  • Can we trace major decisions to evidence via an RFC?
  • Do we measure outcomes (task success, tickets, inclusion) not just outputs?
  • Does our design system encode AR, mobile, and global patterns — not just desktop buttons?
  • When was the last time an engineer watched a usability session? (Trick: should be last sprint.)

If your answer to most is “uhhh,” congratulations, you’ve identified your roadmap.


Closing: Culture Is Your Shipping API

Trends are possibilities; culture turns them into products users love and the planet can live with. Build the rituals, scaffold the artifacts, and track the metrics. Teach everyone to speak design — not fluently at first, but confidently enough to make better calls.

Because at the end of the day, a design-centered culture isn’t about giving designers more power. It’s about giving users better lives and your team a shared brain. And frankly, that’s the trend that never goes out of style.

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