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Data Structures and Algorithms
Chapters

1Lists and Cursors

2Regression Testing 1.1

3Regression Testing 1.2

4Testing

5Algorithm Timing Analysis

6Abstract Data Types and Specification

7Trees

8Dispensers

9Non-keyed Dictionaries

10Keyed Dictionaries

11Other Trees

12Graphs

Directed and Undirected GraphsBreadth-First SearchDepth-First SearchShortest Path Algorithms (e.g. Dijkstra’s algoirthm)

13Efficient Sorting Algorithms

Courses/Data Structures and Algorithms/Graphs

Graphs

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Content

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Shortest Path Algorithms (e.g. Dijkstra’s algoirthm)

Version 4/8/2025, 8:51:46 AM
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Now it’s time to become a pathfinding god.
Enter the realm of Shortest Path Algorithms, where we stop wandering and start optimizing.

Because getting from Point A to Point B isn’t enough — we want the fastest, cheapest, or most efficient way there.
And in the world of graphs, that means whipping out some algorithmic wizardry like Dijkstra’s Algorithm and friends.


Shortest Path Algorithms: Because Ain’t Nobody Got Time for Long Routes

"Sure, your code works… but why is your algorithm taking the scenic route through 5 extra nodes and a metaphorical snowstorm?"
— USask TA grading your CMPT 280 assignment


🧭 What’s a Shortest Path Algorithm?

A shortest path algorithm finds the most optimal route between two nodes in a graph based on some cost or weight — like distance, time, or sadness.

This isn’t just “get there.”
This is “get there efficiently.”


🛣️ Real-World Examples

  • 🚍 Google Maps finding the fastest bus route from Louis’ Pub to your 8am in Engineering

  • 🧠 AI pathfinding in games (think: “How does this NPC know where to walk?”)

  • 📦 Logistics and delivery optimization (Amazon-level route planning)

  • 🤝 Social networks: shortest chain between two users


📚 Algorithms You Need to Know

We’re focusing on Dijkstra’s Algorithm, but let’s set the stage:

AlgorithmHandles Negatives?Works on…Key Feature
Dijkstra's❌ NoWeighted, non-negative graphsGreedy, fast, optimal
Bellman-Ford✅ YesWeighted graphsSlower, handles negatives
Floyd-Warshall✅ YesAll pairsDynamic programming, heavy
BFS❌ (Unweighted only)Unweighted graphsSimple, level-based shortest path

🔥 Dijkstra’s Algorithm: The Java Superstar

“I’m not the fastest, but I’m the most dependable friend in your algorithm circle.”

🎯 What It Solves:

Finds the shortest path from a source node to all other nodes in a graph with non-negative edge weights.

🧠 How It Works (High Level):

  1. Start at the source node

  2. Set all distances to ∞ (except source = 0)

  3. Use a priority queue (min-heap) to pick the next “closest” node

  4. Update the shortest paths to neighbors

  5. Repeat until all nodes are processed


🧪 Java Code (Simplified Example)

java
class Node { String name; int distance; public Node(String name, int distance) { this.name = name; this.distance = distance; } } public Map<String, Integer> dijkstra(Map<String, List<Node>> graph, String start) { Map<String, Integer> distances = new HashMap<>(); for (String node : graph.keySet()) { distances.put(node, Integer.MAX_VALUE); } distances.put(start, 0); PriorityQueue<Node> pq = new PriorityQueue<>(Comparator.comparingInt(n -> n.distance)); pq.add(new Node(start, 0)); while (!pq.isEmpty()) { Node current = pq.poll(); for (Node neighbor : graph.get(current.name)) { int newDist = distances.get(current.name) + neighbor.distance; if (newDist < distances.get(neighbor.name)) { distances.put(neighbor.name, newDist); pq.add(new Node(neighbor.name, newDist)); } } } return distances; }

✨ Outputs a map of shortest distances from start to every other node.


🧭 How Dijkstra’s Chooses the “Next Best” Node

“Always pick the closest unvisited node.”

It’s like being in the Bowl and deciding where to walk next by which building is nearest — but with logic instead of vibes.

That’s why we use a priority queue — to always grab the most promising next step.


❗ Why Dijkstra’s Needs Positive Weights

Dijkstra’s assumes once you find a shorter path, it stays shorter.

If you suddenly throw in a negative edge, it might discover a cheaper path after it already processed a node — and it won’t go back.

It’s the "one and done" friend. Once a node is marked as visited? It’s history.


💡 Use Cases

✅ Great For:

  • Shortest routes in maps or networks

  • Routing protocols (e.g., OSPF in networking)

  • Game AI navigation

  • Project planning (e.g., earliest task completion)

❌ Not Great For:

  • Graphs with negative weights

  • Scenarios requiring all-pairs shortest paths (Floyd-Warshall is better)


📦 Visual Example

Imagine this graph:

css
A / \ 1 4 B-----C 2

Dijkstra from A:

  • A → B = 1

  • A → C = 4

  • B → C = 1 + 2 = 3 (cheaper than 4)

Dijkstra will pick the cheapest in total — not just the direct edge.


🧠 How It Fits in Regression Testing

If you’re testing a method that finds shortest paths, you better:

  • ✅ Write test cases for multiple paths

  • ✅ Check for correct weights, not just paths

  • ✅ Handle disconnected nodes

  • ✅ Confirm no regression after optimization (i.e., your "new fast version" doesn't break it)


🧪 Test Case Best Practices for Dijkstra

  • Basic case: Linear graph with increasing weights

  • Complex case: Multiple equal-weight paths

  • Edge case: Disconnected graph

  • Negative case: No negative weights (but test for error handling)


🔍 BFS as a Special Case

If your graph is unweighted, BFS becomes a shortest path algorithm!
Because all edges have equal cost, level-order traversal finds the shortest path.

That’s why BFS is often used in:

  • Mazes

  • Social graphs

  • Puzzles

But when you add weights? BFS can’t help you anymore.
That’s where Dijkstra steps up.


🧠 TL;DR (Too Long, Didn’t Pathfind)

  • Dijkstra’s Algorithm finds the shortest path from a source to all nodes

  • Uses a priority queue

  • Works with positive-weighted graphs

  • It’s greedy, efficient, and deterministic

  • Foundation for tons of real-world systems

  • Fails with negative weights (use Bellman-Ford instead)

  • Essential in regression testing for path-related functions


🎓 Final Words from the Algorithm Highway

Dijkstra’s isn’t just an algorithm — it’s a mindset.

It’s the “don’t waste time wandering” friend.
The “do it right the first time” energy.
The pathfinder who says, “I’ll get there — and I’ll get there well.”

Add it to your toolbox. Understand how it works. And for the love of all that is clean code — test it properly before pushing to prod.

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